Augmented Reality and Whole Child Education

Whole Child Education is a movement in teaching and learning designed to encompass more than just a student’s grades.  It recognizes that every individual learner has specific academic, personal, physical and social needs.  The key to student success is building a learning environment that allows them to function as a whole individual.  The right educational technology, including augmented reality, can help to support whole child initiatives.

Here are some ways in which augmented reality can recognize and support learners as unique beings:

  • AR is, first and foremost, intended to be engaging.  It exists to boost material covered in class, to demonstrate relevance, spark curiosity, and provoke reaction and reflection, including on a personal and emotional level.
  • AR can be used for virtually any subject area, which is important as students have individual preferences.  This cross-curricular flexibility ensures that no one gets left out.
  • Augmented reality can even be used to support extracurricular activities and hobbies.
  • Augmented reality brings in a lot of different learning styles, and appeals to many different types of learners.  Each student’s strengths can be accommodated.
  • AR is personalizable.  Teachers can vary material from class to class, and year to year, according to the changing needs of their students.  There are even opportunities for students themselves to create targets and suggest material that speaks to them.
  • Part of whole child education is the recognition that a student continues to learn from their family, and even from their community, long after school has let out for the day.  AR is portable and can be taken home so that learning may be shared

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Amy Leask is VP of Enable Education and Communications Manager for  ARMS, delivered by Enable Education